Evaluation Videogames - Evaluation Videogames

Discover Babylon

Screenshot of the videogame:

Name of producer:

Federation of American Scientist

Date of production:

2008

Name of Distributor:

Escaper Hatch Entertainment

Technical Requirements:

Operating System: Windows XP, Service Pack (SP) 2 Screen Resolution: 1024×768 CPU: Intel Pentium 4, 1.0 Ghz RAM: 512 MB Disk Space (for installing): 700 MB Other: Directx 9.0c

Type of videogame:

Adventure

Genre of videogame:

Historical

Type of game visual:

First person

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of initial training
Presence of textual tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts
Presence of maps

Technology foreseen:

3D
Immersive

External hardware:

Webcam

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

No

Level of editing:

Where to find it:

http://www.escapehatchentertainment.com/

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

The game is specifically oriented for the teaching of the History of ancient babilonia, but it is also a very good example of the potential of immersive videogames for teaching purposes and of the implementation of the enquiry based learning methodology.

Evaluator:

Name of Evaluator:

Andrea Peraldo (Pixel)

Role of Evaluator:

Trainer

Country:

Italy

Date of Evaluation:

13/05/2012

Blackboard: