Evaluation Videogames - Evaluation Videogames
Mathman
Screenshot of the videogame:
Name of producer:
Sheppard Software
Date of production:
continually
Name of Distributor:
Sheppard Software
Technical Requirements:
webbrower, internet connection, flash player
Arcade
Educational
Online
Comics
Third person
Single player
Presence of textual tutoring during the game
Dialogue with other characters: | Poor0123456Excellent |
Driving Vehicles: | Poor0123456Excellent |
Explorability of environment: | Poor0123456Excellent |
Memory of events: | Poor0123456Excellent |
Complexity of logic succession of events: | Poor0123456Excellent |
Number of alternative game paths for solution of events: | Poor0123456Excellent |
Presence of floating elements: Archiving of objects
Text
2D
Mouse, keyboard
Where to find it:
http://www.sheppardsoftware.com/mathgames/mathman/mathman.htm
Poor0123456Excellent
Explain how the videogame can be used in an educational context:
Can be used as a catalysator for learning math (the four basic arithmetical operations).
Name of Evaluator:
Eva Goldgruber
Role of Evaluator:
Researcher
Country:
Austria
Date of Evaluation:
24/07/2012
teacher
The learning game mathman is a very good and sophisticated game for students at the age 12-14 years old, because they can improve their mental math skills. Mental math is a skill they can use a lifelong and is really important for their everyday life. Mathman is explained quite good, because I know the way how to play basegame. (B.S.) Austria
teacher
Mathman is a Pac Man type game in which you have to solve mathematic tasks and eat the "right" ghost. There is many levels with increasing number of gosts. It's a simple easy game which uses Pac Man to train addition, subtraction, multiplication and division. The game is for single players from the age they know the binary operation on.The introduction is clear and simple. Andreas H. (Austria)