The Chapter provides an introduction to the main issues addressed by
the Manual and presents each of the following chapter contents.
The first paragraph introduces the issues related to Knowledge in the
Digital Age and describes how the application of New technologies to
education and training has become an important industry and one of the
fastest-growing areas of the entire educational and training sector and
will continue this trend far into the future. Also the interaction
between Education and New technologies is introduced and linked to the
in depth analysis that can be found in
Chapter
2 – Education of this Manual .
The second paragraph addresses the themes related to The
Application Of Multimedia Solutions To Education and the benefits that
these can have for the learners, introducing the in depth concepts on
the matter available in
Chapter
3 – Multimedia of this Manual .
The third paragraph is dedicated to a first description of the
application of Videogames in an educational context, introducing the
issues fully described by
Chapter 4
– Videogame and
Chapter
5 - Programming .
The fourth paragraph duly introduces the issues related to
the potential application of Social games and the new frontier of
Mobile learning, that are then more in depth addressed by
Chapter
6 – Social Games in Education .
The final paragraph of the Chapter is dedicated to a presentation of
the contents of each of the six chapters of the Manual