Evaluation Videogames - Evaluation Videogames

F.E.A.R.

Screenshot of the videogame:

Name of producer:

Monolith Productions

Date of production:

2006

Name of Distributor:

Sierra

Technical Requirements:

Windows XP/2000 (Win 64 supported), DirectX 9.0c (on disk), P4 1.7GHz or equivalent, 512MB RAM, 64MB GeForce 4 Ti or Radeon 9000, 5GB hard drive space

Type of videogame:

Action

Genre of videogame:

Horror

Type of game visual:

First person

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer

Help:

Presence of textual tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts

Technology foreseen:

3D

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

Yes

Name of external internal Editor:

F.E.A.R. Modification Tools v1.07

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

3D

Presence of different modules:

characters,environments

2D / 3D License:

Freeware

Where to find it:

www.fileplanet.com/158816/150000/fileinfo/F.E.A.R.-Modification-Tools-v1.07

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

It can be used as a way to prepare the gamer to control himself/herself under very difficult circumstances (like horror)

Evaluator:

Name of Evaluator:

Marios Katsis

Country:

Greece

Date of Evaluation:

25/06/2007

Blackboard: