Evaluation Videogames - Evaluation Videogames

OpenTTD

Screenshot of the videogame:

Name of producer:

Open TTD Developers

Date of production:

January 13, 2012

Name of Distributor:

Online distribution

Cost of product:

0 €

Type of videogame:

Managerial
Online
Simulation

Genre of videogame:

Business simulation

Type of game visual:

First person
Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer online

Interaction:
Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts
Accessibility to virtual machines
Presence of maps

Technology foreseen:

3D
Simulator: It is an "urban planning and simulation game" in which the player aims to earn money through transportation of passengers and freight by land, water and air.

THE EDITOR

Is an internal Editor available for the videogame?

Yes

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

Type of interface:

3D

Presence of different modules:

environments

Availability and location of documentation:

Tutorial,Manual

Location:

wiki.openttd.org/Tutorial

2D / 3D License:

Freeware

>Cost of software(�):

0 €

Where to find it:

www.openttd.org/en/download-stable

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

The player's aim is to build a transportation network using trucks, busses, trains, aeroplanes and boats to link together industries and towns on the map and transport the cargo they produce. Every time a vehicle makes a delivery of some cargo the player receives an income allowing them to build more infrastructure (rails, stations, etc.), vehicles, modify the terrain and interact with towns (via their local authority). The default game runs from 1950 to 2050 during which a player aims to get as high a performance rating (based on number of vehicles, income, amount of cargo delivered, etc.) as possible.

Evaluator:

Name of Evaluator:

IES Sant Vicent Ferrer - Maria Salud Ahuir Felici

Role of Evaluator:

Teacher

Country:

Spain

Date of Evaluation:

16/03/2012

Blackboard: