Evaluation Videogames - Evaluation Videogames

eRepublik

Screenshot of the videogame:

Name of producer:

Erepublik

Date of production:

2008

Name of Distributor:

Massive multiplayer online

Technical Requirements:

web browser

Cost of product:

Free online

Type of videogame:

Managerial
Online
Role playing
Simulation
Strategy

Genre of videogame:

Fantasy
There is no genre name for this game, though "social economical and political simulator" would be approximate.

Type of game visual:

The player has no visual character. The interface are a set of buttons, checkboxes, images, icons etc. The information of the game is presented with bars, charts, messages and icons.

DESCRIPTION OF VIDEOGAME
Player:

Multiplayer online

Help:

Presence of initial training
Presence of textual tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

If Other :

The ga

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts

Technology foreseen:

Text
Bitmap
Simulator:
Other:

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Availability and location of documentation:

Tutorial

>Cost of software(�):

Free online

Where to find it:

www.erepublik.com

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

No other videogame (I know of) is capable of showing how small the action of a citizen is in the development of his country, but at the same time how the one Nation's fate is the action of its active citizens. The complexity of the virtual world created around some simple and few possible actions is unexpectedly great. NAtions in this virtual world are actually nations and seem to live in another universe with no relation to the real one. I'd say that young students learning about money, industry, social matters, could get more interested or motivated due to this game.

Evaluator:

Name of Evaluator:

Ignacio Pachés IES Simarro Xátiva

Role of Evaluator:

Computer programming Vocational Training Teacher

Country:

Spain

Date of Evaluation:

19/03/2012

Blackboard: