Evaluation Videogames - Evaluation Videogames

My Sims Kingodms (Wii)

Screenshot of the videogame:

Name of producer:

EA Redwood Shores

Date of production:

2008

Name of Distributor:

Nintendo

Technical Requirements:

Wii Console

Cost of product:

40

Type of videogame:

Adventure
Arcade
Platform

Genre of videogame:

Fantasy

Type of game visual:

Third person
Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game
Presence of avatar tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Possibilities of different views (1st person, 3rd person etc.)
Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts
Presence of floating elements: Archiving of other documents
Presence of maps

Technology foreseen:

Text
Bitmap
2D
3D
Immersive

External hardware:

Joystick
Game pad
Wii controllers

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

2D / 3D License:

Commercial

>Cost of software(�):

40

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

This game is made for children in both, the story and the minigames it contains. However, most of the minigames it presents don't need any skilled play with the joystick and the buttons, but an intelligent plan and think up the solution. The player usually has to solve some kind of technical problem, often building a circuit, or some mechanism with motors, belts, wheels, etc. It's a game that makes children think deep.

Evaluator:

Name of Evaluator:

Ignacio Paches

Role of Evaluator:

Computer programming Vocational training Teacher

Country:

Spain

Date of Evaluation:

27/03/2012

Blackboard:

Ayuntamiento de San Antonio de Benageber Ayuntamiento de San Antonio de Benageber

gracias