Evaluation Videogames - Evaluation Videogames

Empire: Total War

Screenshot of the videogame:

Name of producer:

Creative Assembly

Date of production:

March 4, 2009

Name of Distributor:

SEGA

Technical Requirements:

Operative System: Windows XP (service pack 2) or Windows Vista 32, CPU: 2.4 GHz , RAM: 1GB, 2GB (Vista), Graphic card: 256MB,

Cost of product:

30

Type of videogame:

Strategy

Genre of videogame:

Historical

Type of game visual:

Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game
Presence of avatar tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects
Presence of maps

Technology foreseen:

Immersive

External hardware:

Mouse and Keyboard

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Availability and location of documentation:

Manual

Location:

http://www.meristation.com/es/pc/empire-total-war/guia/1600994

2D / 3D License:

Commercial

>Cost of software():

30

Where to find it:

http://www.totalwar.com

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

Could be used to encourage quick movilitation of facts,labels and concrete concepts, speed of response and visual processing and to improve the knowledge of history

Evaluator:

Name of Evaluator:

Arturo Navarro Tello

Role of Evaluator:

Teacher

Country:

Spain

Date of Evaluation:

25/02/2012

Blackboard: