Evaluation Videogames - Evaluation Videogames

Machinarium

Screenshot of the videogame:

Name of producer:

Amanita Design

Date of production:

2009

Name of Distributor:

Amanita Design

Technical Requirements:

PC, MAC, Ipad

Type of videogame:

Educational
Puzzle

Genre of videogame:

Fantasy
Science Fiction

Type of game visual:

First person

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of textual tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects

Technology foreseen:

2D

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

It is very useful for solving quizzes.

Evaluator:

Name of Evaluator:

Marios Katsis (TEI Messologi)

Role of Evaluator:

Member of TEI Messologiou

Country:

Greece

Date of Evaluation:

24/04/2012

Blackboard:

FETE - UGV - PV FETE - UGV - PV

One of the most beautiful games of all time. This game should be considered art. I don`t mind the concepts you can learn with it. It is like a picture or a sinfony.