Evaluation Videogames - Evaluation Videogames

Empire Earth

Screenshot of the videogame:

Name of producer:

Mad Doc Software

Date of production:

6-11-2007

Name of Distributor:

Sierra Entretaiment

Technical Requirements:

CPU: 1.7 GHz RAM: 512 MB Graphic card: 128 MB

Cost of product:

46,95 €

Type of videogame:

Strategy

Genre of videogame:

Historical
Science Fiction

Type of game visual:

Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer online

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts

Technology foreseen:

3D

THE EDITOR

Is an internal Editor available for the videogame?

Yes

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

3D

Availability and location of documentation:

Tutorial,Manual

Location:

http://www.meristation.com/es/pc/empire-earth-iii/analisis-juego/1523031

2D / 3D License:

Commercial

>Cost of software(�):

46,95 €

Where to find it:

http://www.3djuegos.com/juegos/pc/2251/empire-earth-iii/

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

It's useful for knowing other civilizations in the past and in the future, for knowing other cultures. It could be useful for improving business skills.

Evaluator:

Name of Evaluator:

Arturo Navarro Tello

Role of Evaluator:

Teacher

Country:

Spain

Date of Evaluation:

15/02/2012

Blackboard: