Evaluation Videogames - Evaluation Videogames
Crazy Machines 2
Screenshot of the videogame:
Name of producer:
FAKT Software
Date of production:
2009
Name of Distributor:
FX Interactive (In spain)
Technical Requirements:
2005 Pc - 512Mb Ram 64Mb graphic card
Cost of product:
40 euro aprox.
Puzzle
In this game the player needs to place several objects (candle, belts, lamps, sensors, wind fans, ramps, balls, switches, electric generators, etc) on a wall to complete a initial layout. Once placed the player triggers the initial event that leads to a succession of physical reactions and changes (ex: a ball falls that pushes a switch that lights a lamp that heats a ....). If elements have been correctly arrranged the last to happen must be to activate the goal of that map
It's a 2D game play laid with 3D elements and view (like football games but on a wall instead)
Single player
Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game
Presence of avatar tutoring during the game
There is a "professor" in the game that explains the possibilities and the goals to achieve. If the player needs, he can help more to find the solution
Dialogue with other characters: | Poor0123456Excellent |
Driving Vehicles: | Poor0123456Excellent |
Explorability of environment: | Poor0123456Excellent |
Memory of events: | Poor0123456Excellent |
Complexity of logic succession of events: | Poor0123456Excellent |
Number of alternative game paths for solution of events: | Poor0123456Excellent |
2D
3D
Simulator: THere is a precise physics simulator for the game. This is one of the main points of the game.
Other:
Is an internal Editor available for the videogame?
Yes
Is an external Editor available for the videogame:
No
Graphics: | Poor0123456Excellent |
Interaction: | Poor0123456Excellent |
Graphics: | Poor0123456Excellent |
Interaction: | Poor0123456Excellent |
Using owner script: | Poor0123456Excellent |
External script coding: | Poor0123456Excellent |
2D / 3D License:
Commercial
>Cost of software(�):
40 euro aprox.
Which software are useful for editing the videogame:
The software bundles its own editor, so the player can make their puzzles
Poor0123456Excellent
Explain how the videogame can be used in an educational context:
This game is very friendly to use, has an excellent learning curve and is very "eye candy". This is a good way to get regular players to play with puzzles (which may be a bit boring compared to other game genres). And, in this case, the puzzle, while being very mind challenging, is more like a physics simulator. The open editor leaves for a lot of creativity and imagination to be experimentede
Name of Evaluator:
Ignacio Paches Giner
Role of Evaluator:
Computer programming vocational training teacher
Country:
Spain
Date of Evaluation:
04/05/2012
IES Doctor Lluis Simarro Lacabra IES Doctor Lluis Simarro Lacabra
This is an excellent game. Puzzle games are probably the best for students who have to use their brain and train "lateral thinkin". However puzzle games are a bit boring, but this one has potential to be addictive and fun. Carlos Cacho .Workshop 3
FETE - UGV - PV FETE - UGV - PV
Very good game. I love this kind of games. It remenbers me "The incredible Machine". I don`t remember how many hours i spent playing this videogame. I think this games must be in the curricular project in any primary school. Very good review. Thanks Natividad Requena