Evaluation Videogames - Evaluation Videogames

Crazy Machines 2

Screenshot of the videogame:

Name of producer:

FAKT Software

Date of production:

2009

Name of Distributor:

FX Interactive (In spain)

Technical Requirements:

2005 Pc - 512Mb Ram 64Mb graphic card

Cost of product:

40 euro aprox.

Type of videogame:

Puzzle

Genre of videogame:

In this game the player needs to place several objects (candle, belts, lamps, sensors, wind fans, ramps, balls, switches, electric generators, etc) on a wall to complete a initial layout. Once placed the player triggers the initial event that leads to a succession of physical reactions and changes (ex: a ball falls that pushes a switch that lights a lamp that heats a ....). If elements have been correctly arrranged the last to happen must be to activate the goal of that map

Type of game visual:

It's a 2D game play laid with 3D elements and view (like football games but on a wall instead)

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game
Presence of avatar tutoring during the game
There is a "professor" in the game that explains the possibilities and the goals to achieve. If the player needs, he can help more to find the solution

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Technology foreseen:

2D
3D
Simulator: THere is a precise physics simulator for the game. This is one of the main points of the game.
Other:

THE EDITOR

Is an internal Editor available for the videogame?

Yes

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

2D / 3D License:

Commercial

>Cost of software(�):

40 euro aprox.

Which software are useful for editing the videogame:

The software bundles its own editor, so the player can make their puzzles

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

This game is very friendly to use, has an excellent learning curve and is very "eye candy". This is a good way to get regular players to play with puzzles (which may be a bit boring compared to other game genres). And, in this case, the puzzle, while being very mind challenging, is more like a physics simulator. The open editor leaves for a lot of creativity and imagination to be experimentede

Evaluator:

Name of Evaluator:

Ignacio Paches Giner

Role of Evaluator:

Computer programming vocational training teacher

Country:

Spain

Date of Evaluation:

04/05/2012

Blackboard:

IES Doctor Lluis Simarro Lacabra IES Doctor Lluis Simarro Lacabra

This is an excellent game. Puzzle games are probably the best for students who have to use their brain and train "lateral thinkin". However puzzle games are a bit boring, but this one has potential to be addictive and fun. Carlos Cacho .Workshop 3

FETE - UGV - PV FETE - UGV - PV

Very good game. I love this kind of games. It remenbers me "The incredible Machine". I don`t remember how many hours i spent playing this videogame. I think this games must be in the curricular project in any primary school. Very good review. Thanks Natividad Requena