Evaluation Videogames - Evaluation Videogames

Hearts of Iron

Screenshot of the videogame:

Name of producer:

Paradox Interactive

Date of production:

2005

Technical Requirements:

a modest 2003 PC computer

Type of videogame:

Strategy
This is a realtime pure strategic simulator. No single units (tanks, soldiers, etc) on a map. The world is divided in provinces like Risk game, but everything happens in realtime.

Genre of videogame:

Historical

Type of game visual:

2D map view

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer
Multiplayer online

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game
Presence of avatar tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

If Other :

This is a very complex game. The player takes on one nation (its provinces) and has to set up a diplomatic, economic, military and logístic system to win the war against some enemies cooperating with allies

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts
Presence of floating elements: Archiving of other documents
Presence of maps

Technology foreseen:

Text
Bitmap
2D

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

2D / 3D License:

Commercial

Where to find it:

http://www.heartsofirongame.com/

Which software are useful for editing the videogame:

This software has no editor and it makes poor sense having one.

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

Besides having an important historical plot, this game is overly complex. Most of players learn to play with all the elements by the end of their first game, and actually enjoy the game on a second try with different nation choosen. This complexity, may lead to a enrichting experience and brain activity, calculations and observation from the player

Evaluator:

Name of Evaluator:

Ignacio Paches Giner

Role of Evaluator:

Computer programming vocational training teacher

Country:

Spain

Date of Evaluation:

10/05/2012

Blackboard:

IES Doctor Lluis Simarro Lacabra IES Doctor Lluis Simarro Lacabra

This game is like Europa Universalis. They are both very complex games to play. They are definetively very good, not fun, but very addictive and stressing. Salva M. From Xátiva Spain

Ayuntamiento de San Antonio de Benageber Ayuntamiento de San Antonio de Benageber

Muy interesante, gracias

FETE - UGV - PV FETE - UGV - PV

Interesting game. Thanks. Vicent sala