Evaluation Videogames - Evaluation Videogames

Gates of Troy

Screenshot of the videogame:

Name of producer:

Matrix Games

Date of production:

20/04/07

Name of Distributor:

Slitherine Strategies

Technical Requirements:

Windows(r) 98/ME/2000/XP Pentium II 233 MHz MMX or fully compatible 128 MB RAM 500 MB Hard Drive Space DirectX Compatible Graphics Card with 4 MB VRAM DirectX Compatible Sound Card DirectX 8.0 or higher

Type of videogame:

Strategy

Genre of videogame:

Historical

Type of game visual:

Isometric

DESCRIPTION OF VIDEOGAME
Player:

Multiplayer

Help:

Presence of initial training
Presence of textual tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Possibilities of different views (1st person, 3rd person etc.)
Presence of floating elements: Archiving of objects
Presence of maps

Technology foreseen:

3D

THE EDITOR

Is an internal Editor available for the videogame?

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

Type of interface:

DOS

Availability and location of documentation:

Manual

Location:

http://www.orionsector.com/pages/spartan/downloads/SpartanManual.zip

2D / 3D License:

Freeware

Where to find it:

www.orionsector.com/pages/index.php?sel=features&sub=SPTN

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

Use the game to describe historical event

Evaluator:

Name of Evaluator:

Spiros Sirmakessis

Country:

Greece

Date of Evaluation:

02/06/2007

Blackboard: