Evaluation Videogames - Evaluation Videogames

Opencity

Screenshot of the videogame:

Name of producer:

Duong-Khang Nguyen

Date of production:

22 October 2009

Name of Distributor:

Free download from Internet

Cost of product:

0

Type of videogame:

Simulation

Genre of videogame:

City-building

Type of game visual:

Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Internet

Interaction:
Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects
Presence of maps

Technology foreseen:

3D
Simulator: The player builds a city by marking land as commercial, industrial or residential zones. Those zones depend on each other to grow. The player is also required to supply the city with power and connect the different zones by building roads.

THE EDITOR
Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

DOS

Availability and location of documentation:

Tutorial

Location:

http://www.opencity.info/en/TutorialToolcircle.html

2D / 3D License:

Freeware

>Cost of software():

0

Where to find it:

www.opencity.info/en/Download.html

Which software are useful for editing the videogame:

OpenCity is also an OpenGL/SDL/C++ game programming tutorial. In the resources section, you can find the micro simulators' algorithm, design document, UML diagram and information about other issues. The UML diagram is edited with Umbrello, the free UML diagram editor for KDE.

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

They have to install basic services (electric powers, hospitals, police stations, colleges ...) and to re-qualify areas (industrial, residential and commercial), apart from having to construct electrical lines and roads. The area can raise or go down forming(training) rivers, mountains, valleys... Once basic services are placed and requalified some areas, the economic simulator create new industries, trades and houses in these zones.

Evaluator:

Name of Evaluator:

IES Sant Vicent Ferrer - Maria Salud Ahuir Felici

Role of Evaluator:

Teacher

Country:

Spain

Date of Evaluation:

11/03/2012

Blackboard: