Evaluation Videogames - Evaluation Videogames

My Sims Kingdoms

Screenshot of the videogame:

Name of producer:

EA Redwood Shores

Date of production:

2008

Name of Distributor:

Nintendo

Technical Requirements:

Wii Console

Cost of product:

40 euros

Type of videogame:

Adventure
Arcade
Platform

Genre of videogame:

Fantasy

Type of game visual:

Third person
Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game
Presence of avatar tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Possibilities of different views (1st person, 3rd person etc.)
Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts
Presence of floating elements: Archiving of other documents
Presence of maps

Technology foreseen:

Text
Bitmap
2D
3D
Immersive

External hardware:

Joystick
Game pad
Controladores Wii

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

2D / 3D License:

Commercial

>Cost of software(�):

40 euros

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

Este juego está hecho para los niños en tanto, la historia y los minijuegos que contiene. Sin embargo, la mayoría de los minijuegos que presenta no necesita ninguna obra cualificada con el joystick y los botones, pero un plan inteligente y pensar en la solución. El jugador tiene que resolver por lo general algún tipo de problema técnico, a menudo la construcción de un circuito, o algún mecanismo con motores, correas, ruedas, etc Es un juego que hace que los niños piensan de profundidad.

Evaluator:

Name of Evaluator:

Ignacio Pachés IES Simarro Xátiva

Role of Evaluator:

Profesor de formación profesional

Country:

Spain

Date of Evaluation:

27/03/2012

Blackboard: