Evaluation Videogames - Evaluation Videogames

Doom 3

Screenshot of the videogame:

Name of producer:

id Software

Date of production:

2004

Name of Distributor:

Activision

Technical Requirements:

Windows XP y un ordenador 2004

Cost of product:

30 euros

Type of videogame:

Action
Puro juego de disparos en primera persona / Acción.

Genre of videogame:

Horror
Science Fiction

Type of game visual:

First person

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of initial training

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

If Other :

Este es un juego muy lineal (es decir, no hay caminos alternativos).

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts
Presence of floating elements: Archiving of other documents
Accessibility to virtual machines
Presence of maps

Technology foreseen:

3D
Immersive

External hardware:

Joystick
Game pad

THE EDITOR
Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

3D

Availability and location of documentation:

Tutorial

2D / 3D License:

Commercial

>Cost of software(�):

30 euros

Which software are useful for editing the videogame:

El juego tiene su propio software de edición completo. Este es el mejor punto de este juego. Utilizando el editor permite a un diseñador para crear edificios, objetos, animaciones y secuencias de comandos se completa la creación de un juego con este editor.

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

El juego en sí es inútil en un contexto educativo. Sin embargo, el editor puede ser usado para crear a partir de un edificio simple un juego completo. Por supuesto, esto requiere un cierto aprendizaje pesado, con el fin de dominar el editor, pero el beneficio está en que solo utilizas una herramienta (el editor).

Evaluator:

Name of Evaluator:

Ignacio Pachés IES Simarro Xátiva

Role of Evaluator:

Profesor de formación profesional

Country:

Spain

Date of Evaluation:

20/03/2012

Blackboard: