Evaluation Videogames - Evaluation Videogames

Empire Earth

Screenshot of the videogame:

Name of producer:

Stainless Steel Studios

Date of production:

2001

Name of Distributor:

Sierra Entertainment

Technical Requirements:

Pentium II CPU, Win 98, 64 MB RAM, 8x CD-RROM, DirextX 8

Cost of product:

33 €

Type of videogame:

Fighting
Strategy

Genre of videogame:

Historical
War

Type of game visual:

Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer
Possibility to change character in same game

Help:

Presence of textual tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of other documents
Presence of maps

Technology foreseen:

3D

THE EDITOR

Is an internal Editor available for the videogame?

Yes

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

Other

Presence of different modules:

characters,environments

Availability and location of documentation:

Manual

Location:

CD-ROM

>Cost of software(�):

33 €

Where to find it:

http://www.amazon.com/Sierra-Empire-Earth-3/dp/B000Q8UPKQ/ref=pd_bbs_sr_2?ie=UTF8&s=videogames&qid=1196668196&sr=1-2

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

History of battles, diplomacy, war tactics

Evaluator:

Name of Evaluator:

Eugenijus Valavicius

Role of Evaluator:

Teacher

Country:

Lithuania

Date of Evaluation:

23/04/2007

Blackboard: