Evaluation Videogames - Evaluation Videogames

ZOO Tycoon 2

Screenshot of the videogame:

Name of producer:

Blue Fang Games

Date of production:

November 9, 2004

Name of Distributor:

Microsoft

Technical Requirements:

Windows 98SE/2000/ME/XP, Multimedia PC with a 733 MHz processor, 256 MB RAM, 900 MB of available hard disk space, Quad-speed or higher CD-ROM drive, 16 MB 3D DirectX9.0 or later

Type of videogame:

Managerial
Simulation

Genre of videogame:

Tycoon

Type of game visual:

First person
Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of initial training
Presence of textual tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Possibilities of different views (1st person, 3rd person etc.)
Presence of maps

Technology foreseen:

Text
Bitmap
2D
3D
Simulator:

THE EDITOR

Is an internal Editor available for the videogame?

Yes

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

3D

Presence of different modules:

characters,environments

Availability and location of documentation:

Manual

Location:

www.microsoft.com/games/zootycoon/zoo2/zootopia_habitateditor.asp

2D / 3D License:

Freeware

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

Knowledge of animals and their habits,
Use for geography

Evaluator:

Name of Evaluator:

Spiros Sirmakessis

Country:

Greece

Date of Evaluation:

20/05/2007

Blackboard: