Training Manual

The Teachers Training Manual on Multimedia Application for Education is organized in 6 main parts :

Some parts of the Manual are very large (more then 2 Mb) and it may be difficult to read them online. We therefore recommend to download them. In order to download each part of the manual please click with the right button of the mouse and Save the document.

The Manual contents have been reviewed, updated and expanded in the Play The Learning Game project, funded by the European Commission and the OAPEE (Spanish National Agency) through the Lifelong Learning Programme, Leonardo Da Vinci Transfer of Innovation Action.

The new Manual is available at this link.

    INDEX

    • Index ( .pdf  122 kB )

    Download the Index in zip format

    Part 1: INTRODUCTION

    • Manual Part 1 A ( .pdf  225 kB )
      Manual Part 1 B ( .pdf  168 kB )

    Download the Manual Part 1 in zip format

    This part focuses on the theory of elearning and on introducing the application of multimedia solutions and videogames to education
    The authors of Part 1 are :

    - Vilnius Pedagogical University (LT)
    - University of Fine Arts of Brera (IT)

    Part 2: EDUCATION

    • Manual Part 2 A ( .pdf  423 kB )
      Manual Part 2 B ( .pdf  202 kB )

    Download the Manual Part 2 in zip format

    This part proposes a comparision between traditional teaching and e-learning, it also examines the practical aspects of e-learning and the benefit of applying e-learning and videogames solutions to education.
    The authors of Part 2 are :

    - University of Patras (GR)
    - Vilnius Pedagogical University (LT)

    Part 3: MULTIMEDIA

    • Manual Part 3 A ( .pdf  1 MB )
      Manual Part 3 B ( .pdf  1 MB )
      Manual Part 3 C ( .pdf  868 kB )
      Manual Part 3 D ( .pdf  681 kB )
      Manual Part 3 E ( .pdf  712 kB )

    Download the Manual Part 3 in zip format

    This part analyzes the practical aspects of the application and development of multimedia applications for educational purposes.
    The authors of Part 3 are :

    - In.For.Ef (BE)
    - University of Patras (GR)
    - University of Fine Arts of Brera (IT)

    Part 4: VIDEOGAMES

    • Manual Part 4 A ( .pdf  134 kB )
      Manual Part 4 B ( .pdf  3.3 MB )

    Download the Manual Part 4 in zip format

    This part addresses the issue of videogames as learning environments as well as the practical aspects of developing videogames for educational purposes. Also the question of violence in vidoegames is examined.
    The authors of Part 4 are :

    - Vilnius Pedagogical University (LT)
    - University of Fine Arts of Brera (IT)

    Part 5: PROGRAMMING

    • Manual Part 5 A ( .pdf  1.9 MB )
      Manual Part 5 B ( .pdf  674 kB )

    Download the Manual Part 5 in zip format

    This part develops the theory of programming for educational purposes, starting from an introduction to information technologies languages to the topic of programmiong vidoegames.
    The authors of Part 5 are :

    - University of Patras (GR)
    - University of Fine Arts of Brera (IT)

    Part 6: SIMULATIONS

    • Manual Part 6 ( .pdf  519 kB )

    Download the Manual Part 6 in zip format

    This part examines the educational potential of Second Life identifying the sociological implications in the use of Second Life as a teaching and learning tool
    The author of Part 6 is :

    - University of Koblenz Landau (DE)

    The manual is available in English, however it is possible to download also the Lithuanian version of an extract of the Manual.

    http://www.mif.vpu.lt/Learningame/download/ManualLt.zip