Evaluation Videogames - Evaluation Videogames

Imperial Glory

Screenshot of the videogame:

Name of producer:

Pyro Studios

Date of production:

17/05/05

Name of Distributor:

Eidos Interactive,

Technical Requirements:

Processor: 1 GHz, Operating System: Windows 2000/XP, RAM: 256 MB, Video Card: GeForce 3 / Radeon 8500 or above (integrated graphics are not supported) Hard Drive Space: 2.5 GB

Type of videogame:

Strategy

Genre of videogame:

Historical

Type of game visual:

Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Possibilities of different views (1st person, 3rd person etc.)
Presence of floating elements: Archiving of texts
Presence of floating elements: Archiving of other documents

Technology foreseen:

3D

THE EDITOR

Is an external Editor available for the videogame:

Yes

Name of external internal Editor:

Imperial Glory Map Editor

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

DOS

Presence of different modules:

environments

2D / 3D License:

Freeware

Where to find it:

http://forums.eidosgames.com/forumdisplay.php?f=130

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

Present the History and the Battles during the Napoleonic Period

Evaluator:

Name of Evaluator:

Spiros Sirmakessis

Country:

Greece

Date of Evaluation:

29/06/2007

Blackboard: