Evaluation Videogames - Evaluation Videogames

Neverwinter Nigths

Screenshot of the videogame:

Name of producer:

BioWare

Date of production:

July 3, 2002

Name of Distributor:

Infogrames (now: Atari)

Technical Requirements:

450 MHz CPU, 128 MB RAM (256 MB for Mac), 16 MB video card RAM, 8X CD-ROM drive, DirectX 8.1, 1.2 GB available hard disk space, Windows 98

Type of videogame:

Role playing

Genre of videogame:

Fantasy

Type of game visual:

Third person

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer online

Help:

Presence of avatar tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts
Presence of floating elements: Archiving of other documents
Presence of maps

Technology foreseen:

3D

External hardware:

keyboard, mouse

THE EDITOR

Is an internal Editor available for the videogame?

Yes

Is an external Editor available for the videogame:

Yes

Name of external internal Editor:

Aurora

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

3D

Presence of different modules:

characters,environments

Availability and location of documentation:

Tutorial

Location:

http://nwn.bioware.com/builders/

Which software are useful for editing the videogame:

The editor is 3d, so no external software are necessary

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

Neverwinter Nights is used for educational purposes in West Nott's College in the UK as a means of showing IT designers how to understand the coding in the game. «One school in Nottingham reported an increase in pupils passing tests in key skills -maths, English and information technology— to 94 per cent after incorporating the game Neverwinger Nights into its teaching.» (http://www.telegraph.co.uk)

Evaluator:

Name of Evaluator:

Inforef

Country:

Belgium

Date of Evaluation:

01/01/2007

Blackboard: