Evaluation Videogames - Evaluation Videogames

Rise of Nations

Screenshot of the videogame:

Name of producer:

Big Huge Games

Date of production:

28-04-2004

Name of Distributor:

Microsoft Games

Technical Requirements:

Operative System: Windows 98CPU 500 MHz RAM: 128 MB Graphic card: 16 MB

Cost of product:

7.94€

Type of videogame:

Strategy

Genre of videogame:

Historical

Type of game visual:

Isometric

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts

Technology foreseen:

3D

THE EDITOR

Is an internal Editor available for the videogame?

Yes

Is an external Editor available for the videogame:

No

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

3D

Availability and location of documentation:

Tutorial,Manual

Location:

http://www.trucoteca.com/guia-rise-of-nations/PC-5680.html

2D / 3D License:

Commercial

>Cost of software(�):

7.94€

Where to find it:

http://www.amazon.ca/Rise-of-Nations-Gold-Edition/dp/B0002UEDPG

Which software are useful for editing the videogame:

Scenario Editor

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

it's useful for improving the knowledge of 6000 years of history, the knowledge of artificial intelligence.
It could improve the solving problems and strategical skills

Evaluator:

Name of Evaluator:

Arturo Navarro Tello

Role of Evaluator:

Teacher

Country:

Spain

Date of Evaluation:

01/02/2012

Blackboard:

Ayuntamiento de San Antonio de Benageber Ayuntamiento de San Antonio de Benageber

good for strategic and reaction!

IES St Vicent Ferrer IES St Vicent Ferrer

good for knowing more about artificial intelligence and history Emiliano J. García