Evaluation Videogames - Evaluation Videogames

Penumbra Overture-Episode One

Screenshot of the videogame:

Name of producer:

Lexicon Entertainment

Date of production:

20/04/07

Name of Distributor:

Frictional Games

Technical Requirements:

OS: Windows 2K/XP, Processor: 1.5Ghz CPU, Memory: 512MB RAM, Disc Space: 1GB Free Hard-drive space, Video Card: ATI Radeon 8500/NVIDIA GeForce 3 (GeForce4MX not supported)

Type of videogame:

Adventure

Genre of videogame:

Horror

Type of game visual:

First person

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of textual tutoring during the game
Presence of audio tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Technology foreseen:

3D

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

Yes

Name of external internal Editor:

Autodesk Maya

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Type of interface:

3D

Presence of different modules:

characters,environments

Availability and location of documentation:

Tutorial

Location:

http://www.tutorialfind.com/tutorials/3dsoftware/maya/
http://www.digitaltutors.com/digital_tutors/tutorials.php?cat=maya
http://www.learning-maya.com/23-0-modeling-tutorials.html
http://www.infinitee-designs.com/Tutorials-Maya-1.htm
http://mod.frictionalgames.com/doku.php/

2D / 3D License:

Shareware

Where to find it:

http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525

Which software are useful for editing the videogame:

Autodesk Maya

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

even though it is a horror game, you can use it in order to create educational puzzles, which the hero of the game will have to solve them.

Evaluator:

Name of Evaluator:

Marios Katsis

Country:

Greece

Date of Evaluation:

08/06/2007

Blackboard: