Evaluation Videogames - Evaluation Videogames
Ludwig
Screenshot of the videogame:
Name of producer:
Interactive Agentur ovos
Date of production:
since 2008
Name of Distributor:
Interactive Agentur ovos
Technical Requirements:
/ Vista / 7, Windows XP (SP3) Prozessor; Intel Celeron 2.6 GHz, RAM: 2 GB storage ca. 600 MB, graphics board: Nvidia Geforce 8400 GS
Educational
Comics
Science
Third person
Single player
Presence of initial training
Presence of textual tutoring during the game
Presence of avatar tutoring during the game
Dialogue with other characters: | Poor0123456Excellent |
Driving Vehicles: | Poor0123456Excellent |
Explorability of environment: | Poor0123456Excellent |
Memory of events: | Poor0123456Excellent |
Complexity of logic succession of events: | Poor0123456Excellent |
Number of alternative game paths for solution of events: | Poor0123456Excellent |
Possibilities of different views (1st person, 3rd person etc.)
Presence of floating elements: Archiving of objects
Presence of maps
3D
Mouse, Tastatur
Where to find it:
http://www.playludwig.com/download/
Poor0123456Excellent
Explain how the videogame can be used in an educational context:
Ludwig is an educational game for physics, where playing has the priority. Phenomenons, principles and practices could be learned on the basis of several tasks. There are different learning environments, which are suited to the curriculum. The tasks are based on practical problems and the solution is the goal of it.
Teachers can use it in classroom.
Name of Evaluator:
Eva Goldgruber
Role of Evaluator:
Researcher
Country:
Austria
Date of Evaluation:
19/07/2012
IES St Vicent Ferrer IES St Vicent Ferrer
I like this game, I will use it my students Jose Vicente Sanchis
teacher
I was impressed about the number of didactic-experts working for the concept of this game. That can be seen in the didactic quality of the product. My impression: if you have no experience in playing games, it is very hard to reach the goals (therefore I stopped after a few trials). The hardware requirements consider the possibilities of usual school equipments (in contrast to not-learning-games) and in addition a range of settings can be tuned. Next school year I will look across the shoulders of some of my students and watch them play this game in school. George from Austria