Evaluation Videogames - Evaluation Videogames

Ludwig

Screenshot of the videogame:

Name of producer:

Interactive Agentur ovos

Date of production:

since 2008

Name of Distributor:

Interactive Agentur ovos

Technical Requirements:

/ Vista / 7, Windows XP (SP3) Prozessor; Intel Celeron 2.6 GHz, RAM: 2 GB storage ca. 600 MB, graphics board: Nvidia Geforce 8400 GS

Type of videogame:

Educational

Genre of videogame:

Comics
Science

Type of game visual:

Third person

DESCRIPTION OF VIDEOGAME
Player:

Single player

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of avatar tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Possibilities of different views (1st person, 3rd person etc.)
Presence of floating elements: Archiving of objects
Presence of maps

Technology foreseen:

3D

External hardware:

Mouse, Tastatur

THE EDITOR
Level of editing:

Where to find it:

http://www.playludwig.com/download/

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

Ludwig is an educational game for physics, where playing has the priority. Phenomenons, principles and practices could be learned on the basis of several tasks. There are different learning environments, which are suited to the curriculum. The tasks are based on practical problems and the solution is the goal of it.
Teachers can use it in classroom.

Evaluator:

Name of Evaluator:

Eva Goldgruber

Role of Evaluator:

Researcher

Country:

Austria

Date of Evaluation:

19/07/2012

Blackboard:

IES St Vicent Ferrer IES St Vicent Ferrer

I like this game, I will use it my students Jose Vicente Sanchis

teacher

I was impressed about the number of didactic-experts working for the concept of this game. That can be seen in the didactic quality of the product. My impression: if you have no experience in playing games, it is very hard to reach the goals (therefore I stopped after a few trials). The hardware requirements consider the possibilities of usual school equipments (in contrast to not-learning-games) and in addition a range of settings can be tuned. Next school year I will look across the shoulders of some of my students and watch them play this game in school. George from Austria