Evaluation Videogames - Evaluation Videogames

Homeworld II

Screenshot of the videogame:

Name of producer:

Relic Entertainment

Date of production:

2003

Name of Distributor:

Sierra Entertainment

Technical Requirements:

Pentium III 833 MHz, CD-ROM, 256 MB RAM, 32 MB video

Cost of product:

5 €

Type of videogame:

Managerial
Strategy

Genre of videogame:

Science Fiction
Space

Type of game visual:

Third person

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer
Multiplayer online
Possibility to change character in same game

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Game interface:

Possibilities of different views (1st person, 3rd person etc.)
Presence of floating elements: Archiving of objects
Presence of floating elements: Archiving of texts
Presence of maps

Technology foreseen:

3D

THE EDITOR

Is an external Editor available for the videogame:

Yes

Name of external internal Editor:

Map Editor

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

External script coding:

Poor0123456Excellent

Type of interface:

3D

2D / 3D License:

Freeware

>Cost of software(�):

5 €

Where to find it:

http://www.akelote.lt/lt/catalog/detail.php?ID=1366&phrase_id=675643

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

Resource management, strategy

Evaluator:

Name of Evaluator:

Eugenijus Valavicius

Role of Evaluator:

Teacher

Country:

Lithuania

Date of Evaluation:

06/05/2007

Blackboard: