Evaluation Videogames - Evaluation Videogames

Medal of Honor: Allied Assault

Screenshot of the videogame:

Name of producer:

Electronic Arts Games

Date of production:

2004

Name of Distributor:

Electronic Arts Games

Technical Requirements:

Windows XP/Me/95/98/2000, 733 MHz Intel® Pentium® III or 700 MHz AMD® Athlon™ processor, 128 MB RAM; 8x CD-ROM/DVD-ROM drive, 3 GB free hard disk space plus space for saved games (additional space required for Windows swap-file); 16 MB OpenGL capable vide

Type of videogame:

Action
Online

Genre of videogame:

War

Type of game visual:

First person

DESCRIPTION OF VIDEOGAME
Player:

Single player
Multiplayer

Help:

Presence of initial training
Presence of textual tutoring during the game
Presence of audio tutoring during the game

Interaction:
Dialogue with other characters:

Poor0123456Excellent

Driving Vehicles:

Poor0123456Excellent

Explorability of environment:

Poor0123456Excellent

Memory of events:

Poor0123456Excellent

Complexity of logic succession of events:

Poor0123456Excellent

Number of alternative game paths for solution of events:

Poor0123456Excellent

Technology foreseen:

2D
3D

External hardware:

Joystick

THE EDITOR

Is an internal Editor available for the videogame?

No

Is an external Editor available for the videogame:

Yes

Name of external internal Editor:

MOHAA Level Editor

Level of editing:
Minimum Level
(It is possible to change elements which are already present in the game) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Medium Level
(It is possible to personalise environments and add/remove elements.) 
Graphics:

Poor0123456Excellent

Interaction:

Poor0123456Excellent

Maximum Level
(It is possible to personalise environments and add/remove elements.) 
Using owner script:

Poor0123456Excellent

Presence of different modules:

environments

Availability and location of documentation:

Tutorial

2D / 3D License:

Freeware

Where to find it:

www.ea.com/official/moh/alliedassault/us/download/level_editor.jsp

EVALUATION
Usability potential of this game in an educational context:

Poor0123456Excellent

Explain how the videogame can be used in an educational context:

It can be used to present geographical elements

Evaluator:

Name of Evaluator:

Spiros Sirmakessis

Country:

Greece

Date of Evaluation:

04/07/2007

Blackboard: