Lifelong Learning ProgrammeThis project has been funded with support from the European Commission. This material reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein

You have to login for special activities

username         password

Manual

After a short summary of the main reasons for using videogames in education, this chapter gives you an overview over the different types and categories of videogames and describes the different ways you can choose to introduce a game based learning approach into your educational practice. You can either choose a ready made game and integrate it into your teaching, you can adapt or modify an existing game, you can design your own learning game, or you can integrate students in the game design process. Some guidelines, advantages and disadvantages, as well as the necessary insfrastructure, skills and competences you need to carry out these approaches are discribed. The chapter continues with two very detailed and practical examples of designing videogames for learning. You will find detailed descriptions of the games design and implementation process, in a way you could follow the steps and carry them out yourself.

All contents © 2024 by Pixel , all rights reserved Valid XHTML 1.1Valid CSS!